Files
legacy-version/legacyver/protocol.go
AkmalFairuz 45cfb78b30 Add 1.21.30
2025-01-01 05:00:42 +07:00

272 lines
9.0 KiB
Go

package legacyver
import (
"github.com/akmalfairuz/legacy-version/legacyver/legacypacket"
"github.com/akmalfairuz/legacy-version/legacyver/proto"
"github.com/sandertv/gophertunnel/minecraft"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
)
var (
packetPoolClient packet.Pool
packetPoolServer packet.Pool
)
func init() {
packetPoolClient = packet.NewClientPool()
packetPoolServer = packet.NewServerPool()
for pkId, cur := range packetPoolClient {
packetPoolClient[pkId] = convertPacketFunc(pkId, cur)
}
}
func convertPacketFunc(pid uint32, cur func() packet.Packet) func() packet.Packet {
switch pid {
case packet.IDCameraAimAssist:
return func() packet.Packet { return &legacypacket.CameraAimAssist{} }
case packet.IDCameraPresets:
return func() packet.Packet { return &legacypacket.CameraPresets{} }
case packet.IDInventoryContent:
return func() packet.Packet { return &legacypacket.InventoryContent{} }
case packet.IDInventorySlot:
return func() packet.Packet { return &legacypacket.InventorySlot{} }
case packet.IDItemStackResponse:
return func() packet.Packet { return &legacypacket.ItemStackResponse{} }
case packet.IDMobEffect:
return func() packet.Packet { return &legacypacket.MobEffect{} }
case packet.IDPlayerAuthInput:
return func() packet.Packet { return &legacypacket.PlayerAuthInput{} }
case packet.IDResourcePacksInfo:
return func() packet.Packet { return &legacypacket.ResourcePacksInfo{} }
default:
return cur
}
}
type Protocol struct {
ver string
id int32
blockTranslator BlockTranslator
itemTranslator ItemTranslator
}
func (p *Protocol) Ver() string {
return p.ver
}
func (p *Protocol) ID() int32 {
return p.id
}
func (p *Protocol) Packets(listener bool) packet.Pool {
if listener {
return packetPoolClient
}
return packetPoolServer
}
func (p *Protocol) NewReader(r minecraft.ByteReader, shieldID int32, enableLimits bool) protocol.IO {
return proto.NewReader(protocol.NewReader(r, shieldID, enableLimits), p.id)
}
func (p *Protocol) NewWriter(w minecraft.ByteWriter, shieldID int32) protocol.IO {
return proto.NewWriter(protocol.NewWriter(w, shieldID), p.id)
}
func (p *Protocol) ConvertToLatest(pk packet.Packet, conn *minecraft.Conn) []packet.Packet {
return p.blockTranslator.UpgradeBlockPackets(
p.itemTranslator.UpgradeItemPackets(p.upgradePackets([]packet.Packet{pk}, conn), conn),
conn)
}
func (p *Protocol) ConvertFromLatest(pk packet.Packet, conn *minecraft.Conn) []packet.Packet {
return p.downgradePackets(p.blockTranslator.DowngradeBlockPackets(
p.itemTranslator.DowngradeItemPackets([]packet.Packet{pk}, conn),
conn), conn)
}
func (p *Protocol) downgradePackets(pks []packet.Packet, conn *minecraft.Conn) []packet.Packet {
for pkIndex, pk := range pks {
switch pk := pk.(type) {
case *packet.CameraPresets:
presets := make([]proto.CameraPreset, len(pk.Presets))
for i, p := range pk.Presets {
presets[i].FromLatest(p)
}
pks[pkIndex] = &legacypacket.CameraPresets{
Presets: presets,
}
case *packet.StartGame:
pk.GameVersion = p.ver
pk.BaseGameVersion = p.ver
case *packet.PlayerAuthInput:
inputData := pk.InputData
if p.ID() < proto.ID766 {
inputData = fitBitset(inputData, 64)
}
pks[pkIndex] = &legacypacket.PlayerAuthInput{
Pitch: pk.Pitch,
Yaw: pk.Yaw,
Position: pk.Position,
MoveVector: pk.MoveVector,
HeadYaw: pk.HeadYaw,
InputData: inputData,
InputMode: pk.InputMode,
PlayMode: pk.PlayMode,
InteractionModel: pk.InteractionModel,
InteractPitch: pk.InteractPitch,
InteractYaw: pk.InteractYaw,
Tick: pk.Tick,
Delta: pk.Delta,
ItemInteractionData: pk.ItemInteractionData,
ItemStackRequest: pk.ItemStackRequest,
BlockActions: pk.BlockActions,
VehicleRotation: pk.VehicleRotation,
ClientPredictedVehicle: pk.ClientPredictedVehicle,
AnalogueMoveVector: pk.AnalogueMoveVector,
CameraOrientation: pk.CameraOrientation,
RawMoveVector: pk.RawMoveVector,
}
case *packet.ItemStackResponse:
responses := make([]proto.ItemStackResponse, len(pk.Responses))
for i, r := range pk.Responses {
containerInfo := make([]proto.StackResponseContainerInfo, len(r.ContainerInfo))
for j, c := range r.ContainerInfo {
slotInfo := make([]proto.StackResponseSlotInfo, len(c.SlotInfo))
for k, s := range c.SlotInfo {
slotInfo[k] = proto.StackResponseSlotInfo{
Slot: s.Slot,
HotbarSlot: s.HotbarSlot,
Count: s.Count,
StackNetworkID: s.StackNetworkID,
CustomName: s.CustomName,
FilteredCustomName: s.FilteredCustomName,
DurabilityCorrection: s.DurabilityCorrection,
}
}
containerInfo[j] = proto.StackResponseContainerInfo{
Container: c.Container,
SlotInfo: slotInfo,
}
}
responses[i] = proto.ItemStackResponse{
Status: r.Status,
RequestID: r.RequestID,
ContainerInfo: containerInfo,
}
}
pks[pkIndex] = &legacypacket.ItemStackResponse{Responses: responses}
case *packet.ResourcePacksInfo:
texturePacks := make([]proto.TexturePackInfo, len(pk.TexturePacks))
packURLs := make([]protocol.PackURL, 0)
for i, t := range pk.TexturePacks {
texturePacks[i] = proto.TexturePackInfo{
UUID: t.UUID,
Version: t.Version,
Size: t.Size,
ContentKey: t.ContentKey,
SubPackName: t.SubPackName,
ContentIdentity: t.ContentIdentity,
HasScripts: t.HasScripts,
AddonPack: t.AddonPack,
RTXEnabled: t.RTXEnabled,
DownloadURL: t.DownloadURL,
}
if t.DownloadURL != "" {
packURLs = append(packURLs, protocol.PackURL{
UUIDVersion: t.UUID.String() + "_" + t.Version,
URL: t.DownloadURL,
})
}
}
pks[pkIndex] = &legacypacket.ResourcePacksInfo{
TexturePackRequired: pk.TexturePackRequired,
HasAddons: pk.HasAddons,
HasScripts: pk.HasScripts,
WorldTemplateUUID: pk.WorldTemplateUUID,
WorldTemplateVersion: pk.WorldTemplateVersion,
TexturePacks: texturePacks,
PackURLs: packURLs,
}
}
}
return pks
}
func (p *Protocol) upgradePackets(pks []packet.Packet, conn *minecraft.Conn) []packet.Packet {
for pkIndex, pk := range pks {
switch pk := pk.(type) {
case *packet.ClientCacheStatus:
pk.Enabled = false // TODO: enable when chunk translation is not broken
case *legacypacket.CameraPresets:
presets := make([]protocol.CameraPreset, len(pk.Presets))
for i, p := range pk.Presets {
presets[i] = p.ToLatest()
}
pks[pkIndex] = &packet.CameraPresets{
Presets: presets,
}
case *packet.StartGame:
pk.GameVersion = p.ver
pk.BaseGameVersion = p.ver
case *legacypacket.PlayerAuthInput:
pks[pkIndex] = &packet.PlayerAuthInput{
Pitch: pk.Pitch,
Yaw: pk.Yaw,
Position: pk.Position,
MoveVector: pk.MoveVector,
HeadYaw: pk.HeadYaw,
InputData: fitBitset(pk.InputData, packet.PlayerAuthInputBitsetSize),
InputMode: pk.InputMode,
PlayMode: pk.PlayMode,
InteractionModel: pk.InteractionModel,
InteractPitch: pk.InteractPitch,
InteractYaw: pk.InteractYaw,
Tick: pk.Tick,
Delta: pk.Delta,
ItemInteractionData: pk.ItemInteractionData,
ItemStackRequest: pk.ItemStackRequest,
BlockActions: pk.BlockActions,
VehicleRotation: pk.VehicleRotation,
ClientPredictedVehicle: pk.ClientPredictedVehicle,
AnalogueMoveVector: pk.AnalogueMoveVector,
CameraOrientation: pk.CameraOrientation,
RawMoveVector: pk.RawMoveVector,
}
case *legacypacket.ItemStackResponse:
responses := make([]protocol.ItemStackResponse, len(pk.Responses))
for i, r := range pk.Responses {
responses[i] = r.ToLatest()
}
pks[pkIndex] = &packet.ItemStackResponse{Responses: responses}
case *legacypacket.ResourcePacksInfo:
texturePacks := make([]protocol.TexturePackInfo, len(pk.TexturePacks))
for i, t := range pk.TexturePacks {
texturePacks[i] = t.ToLatest()
if texturePacks[i].DownloadURL == "" {
for _, u := range pk.PackURLs {
if u.UUIDVersion == t.UUID.String()+"_"+t.Version {
texturePacks[i].DownloadURL = u.URL
break
}
}
}
}
pks[pkIndex] = &packet.ResourcePacksInfo{
TexturePackRequired: pk.TexturePackRequired,
HasAddons: pk.HasAddons,
HasScripts: pk.HasScripts,
WorldTemplateUUID: pk.WorldTemplateUUID,
WorldTemplateVersion: pk.WorldTemplateVersion,
TexturePacks: texturePacks,
}
}
}
return pks
}