Files
legacy-version/legacyver/legacypacket/set_actor_motion.go

35 lines
1.1 KiB
Go

package legacypacket
import (
"github.com/akmalfairuz/legacy-version/legacyver/proto"
"github.com/go-gl/mathgl/mgl32"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
)
// SetActorMotion is sent by the server to change the client-side velocity of an entity. It is usually used
// in combination with server-side movement calculation.
type SetActorMotion struct {
// EntityRuntimeID is the runtime ID of the entity. The runtime ID is unique for each world session, and
// entities are generally identified in packets using this runtime ID.
EntityRuntimeID uint64
// Velocity is the new velocity the entity gets. This velocity will initiate the client-side movement of
// the entity.
Velocity mgl32.Vec3
// Tick is the server tick at which the packet was sent. It is used in relation to CorrectPlayerMovePrediction.
Tick uint64
}
// ID ...
func (*SetActorMotion) ID() uint32 {
return packet.IDSetActorMotion
}
func (pk *SetActorMotion) Marshal(io protocol.IO) {
io.Varuint64(&pk.EntityRuntimeID)
io.Vec3(&pk.Velocity)
if proto.IsProtoGTE(io, proto.ID662) {
io.Varuint64(&pk.Tick)
}
}