Files
legacy-version/legacyver/legacypacket/text.go
2025-12-10 23:05:46 +07:00

99 lines
4.0 KiB
Go

package legacypacket
import (
"github.com/akmalfairuz/legacy-version/legacyver/proto"
"github.com/sandertv/gophertunnel/minecraft/protocol"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
)
const (
TextTypeRaw = iota
TextTypeChat
TextTypeTranslation
TextTypePopup
TextTypeJukeboxPopup
TextTypeTip
TextTypeSystem
TextTypeWhisper
TextTypeAnnouncement
TextTypeObjectWhisper
TextTypeObject
TextTypeObjectAnnouncement
)
// Text is sent by the client to the server to send chat messages, and by the server to the client to forward
// or send messages, which may be chat, popups, tips etc.
type Text struct {
// TextType is the type of the text sent. When a client sends this to the server, it should always be
// TextTypeChat. If the server sends it, it may be one of the other text types above.
TextType byte
// NeedsTranslation specifies if any of the messages need to be translated. It seems that where % is found
// in translatable text types, these are translated regardless of this bool. Translatable text types
// include TextTypeTranslation, TextTypeTip, TextTypePopup and TextTypeJukeboxPopup.
NeedsTranslation bool
// SourceName is the name of the source of the messages. This source is displayed in text types such as
// the TextTypeChat and TextTypeWhisper, where typically the username is shown.
SourceName string
// Message is the message of the packet. This field is set for each TextType and is the main component of
// the packet.
Message string
// Parameters is a list of parameters that should be filled into the message. These parameters are only
// written if the type of the packet is TextTypeTranslation, TextTypeTip, TextTypePopup or TextTypeJukeboxPopup.
Parameters []string
// XUID is the XBOX Live user ID of the player that sent the message. It is only set for packets of
// TextTypeChat. When sent to a player, the player will only be shown the chat message if a player with
// this XUID is present in the player list and not muted, or if the XUID is empty.
XUID string
// PlatformChatID is an identifier only set for particular platforms when chatting (presumably only for
// Nintendo Switch). It is otherwise an empty string, and is used to decide which players are able to
// chat with each other.
PlatformChatID string
// FilteredMessage is a filtered version of Message with all the profanity removed. The client will use
// this over Message if this field is not empty and they have the "Filter Profanity" setting enabled.
FilteredMessage protocol.Optional[string]
}
// ID ...
func (*Text) ID() uint32 {
return packet.IDText
}
func (pk *Text) Marshal(io protocol.IO) {
if proto.IsProtoLT(io, proto.ID898) {
io.Uint8(&pk.TextType)
}
io.Bool(&pk.NeedsTranslation)
if proto.IsProtoGTE(io, proto.ID898) {
var categoryType uint8
if pk.TextType == TextTypeRaw || pk.TextType == TextTypeTip || pk.TextType == TextTypeSystem || pk.TextType == TextTypeObjectWhisper || pk.TextType == TextTypeObjectAnnouncement || pk.TextType == TextTypeObject {
categoryType = protocol.TextCategoryMessageOnly
} else if pk.TextType == TextTypeChat || pk.TextType == TextTypeWhisper || pk.TextType == TextTypeAnnouncement {
categoryType = protocol.TextCategoryAuthoredMessage
} else {
categoryType = protocol.TextCategoryMessageWithParameters
}
io.TextCategory(&categoryType)
}
switch pk.TextType {
case TextTypeChat, TextTypeWhisper, TextTypeAnnouncement:
io.String(&pk.SourceName)
io.String(&pk.Message)
case TextTypeRaw, TextTypeTip, TextTypeSystem, TextTypeObject, TextTypeObjectWhisper, TextTypeObjectAnnouncement:
io.String(&pk.Message)
case TextTypeTranslation, TextTypePopup, TextTypeJukeboxPopup:
io.String(&pk.Message)
protocol.FuncSlice(io, &pk.Parameters, io.String)
}
io.String(&pk.XUID)
io.String(&pk.PlatformChatID)
if proto.IsProtoGTE(io, proto.ID685) {
if proto.IsProtoGTE(io, proto.ID898) {
protocol.OptionalFunc(io, &pk.FilteredMessage, io.String)
} else {
v, _ := pk.FilteredMessage.Value()
io.String(&v)
pk.FilteredMessage = protocol.Option(v)
}
}
}