32 lines
1.1 KiB
Go
32 lines
1.1 KiB
Go
package legacypacket
|
|
|
|
import (
|
|
"github.com/akmalfairuz/legacy-version/legacyver/proto"
|
|
"github.com/sandertv/gophertunnel/minecraft/protocol"
|
|
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
|
|
)
|
|
|
|
// GameRulesChanged is sent by the server to the client to update client-side game rules, such as game rules
|
|
// like the 'showCoordinates' game rule.
|
|
type GameRulesChanged struct {
|
|
// GameRules defines game rules changed with their respective values. The value of these game rules may be
|
|
// either 'bool', 'int32' or 'float32'.
|
|
// Note that some game rules are server side only, and don't necessarily need to be sent to the client.
|
|
// Only changed game rules need to be sent in this packet. Game rules that were not changed do not need to
|
|
// be sent if the client is already updated on them.
|
|
GameRules []protocol.GameRule
|
|
}
|
|
|
|
// ID ...
|
|
func (*GameRulesChanged) ID() uint32 {
|
|
return packet.IDGameRulesChanged
|
|
}
|
|
|
|
func (pk *GameRulesChanged) Marshal(io protocol.IO) {
|
|
if proto.IsProtoGTE(io, proto.ID844) {
|
|
protocol.FuncSlice(io, &pk.GameRules, io.GameRule)
|
|
} else {
|
|
protocol.FuncSlice(io, &pk.GameRules, io.GameRuleLegacy)
|
|
}
|
|
}
|