159 lines
7.0 KiB
Go
159 lines
7.0 KiB
Go
package proto
|
|
|
|
import (
|
|
"github.com/go-gl/mathgl/mgl32"
|
|
"github.com/sandertv/gophertunnel/minecraft/protocol"
|
|
)
|
|
|
|
// InventoryTransactionData represents an object that holds data specific to an inventory transaction type.
|
|
// The data it holds depends on the type.
|
|
type InventoryTransactionData interface {
|
|
// Marshal encodes/decodes a serialised inventory transaction data object.
|
|
Marshal(r protocol.IO)
|
|
}
|
|
|
|
// lookupTransactionData looks up inventory transaction data for the ID passed.
|
|
func lookupTransactionData(id uint32, x *InventoryTransactionData) bool {
|
|
switch id {
|
|
case protocol.InventoryTransactionTypeNormal:
|
|
*x = &protocol.NormalTransactionData{}
|
|
case protocol.InventoryTransactionTypeMismatch:
|
|
*x = &protocol.MismatchTransactionData{}
|
|
case protocol.InventoryTransactionTypeUseItem:
|
|
*x = &UseItemTransactionData{}
|
|
case protocol.InventoryTransactionTypeUseItemOnEntity:
|
|
*x = &protocol.UseItemOnEntityTransactionData{}
|
|
case protocol.InventoryTransactionTypeReleaseItem:
|
|
*x = &protocol.ReleaseItemTransactionData{}
|
|
default:
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
// lookupTransactionDataType looks up an ID for a specific transaction data.
|
|
func lookupTransactionDataType(x InventoryTransactionData, id *uint32) bool {
|
|
switch x.(type) {
|
|
case *protocol.NormalTransactionData:
|
|
*id = protocol.InventoryTransactionTypeNormal
|
|
case *protocol.MismatchTransactionData:
|
|
*id = protocol.InventoryTransactionTypeMismatch
|
|
case *UseItemTransactionData:
|
|
*id = protocol.InventoryTransactionTypeUseItem
|
|
case *protocol.UseItemOnEntityTransactionData:
|
|
*id = protocol.InventoryTransactionTypeUseItemOnEntity
|
|
case *protocol.ReleaseItemTransactionData:
|
|
*id = protocol.InventoryTransactionTypeReleaseItem
|
|
default:
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
// UseItemTransactionData represents an inventory transaction data object sent when the client uses an item on
|
|
// a block.
|
|
type UseItemTransactionData struct {
|
|
// LegacyRequestID is an ID that is only non-zero at times when sent by the client. The server should
|
|
// always send 0 for this. When this field is not 0, the LegacySetItemSlots slice below will have values
|
|
// in it.
|
|
// LegacyRequestID ties in with the ItemStackResponse packet. If this field is non-0, the server should
|
|
// respond with an ItemStackResponse packet. Some inventory actions such as dropping an item out of the
|
|
// hotbar are still one using this packet, and the ItemStackResponse packet needs to tie in with it.
|
|
LegacyRequestID int32
|
|
// LegacySetItemSlots are only present if the LegacyRequestID is non-zero. These item slots inform the
|
|
// server of the slots that were changed during the inventory transaction, and the server should send
|
|
// back an ItemStackResponse packet with these slots present in it. (Or false with no slots, if rejected.)
|
|
LegacySetItemSlots []protocol.LegacySetItemSlot
|
|
// Actions is a list of actions that took place, that form the inventory transaction together. Each of
|
|
// these actions hold one slot in which one item was changed to another. In general, the combination of
|
|
// all of these actions results in a balanced inventory transaction. This should be checked to ensure that
|
|
// no items are cheated into the inventory.
|
|
Actions []protocol.InventoryAction
|
|
// ActionType is the type of the UseItem inventory transaction. It is one of the action types found above,
|
|
// and specifies the way the player interacted with the block.
|
|
ActionType uint32
|
|
// TriggerType is the type of the trigger that caused the inventory transaction. It is one of the trigger
|
|
// types found in the constants above. If TriggerType is TriggerTypePlayerInput, the transaction is from
|
|
// the initial input of the player. If it is TriggerTypeSimulationTick, the transaction is from a simulation
|
|
// tick when the player is holding down the input.
|
|
TriggerType uint32
|
|
// BlockPosition is the position of the block that was interacted with. This is only really a correct
|
|
// block position if ActionType is not UseItemActionClickAir.
|
|
BlockPosition protocol.BlockPos
|
|
// BlockFace is the face of the block that was interacted with. When clicking the block, it is the face
|
|
// clicked. When breaking the block, it is the face that was last being hit until the block broke.
|
|
BlockFace int32
|
|
// HotBarSlot is the hot bar slot that the player was holding while clicking the block. It should be used
|
|
// to ensure that the hot bar slot and held item are correctly synchronised with the server.
|
|
HotBarSlot int32
|
|
// HeldItem is the item that was held to interact with the block. The server should check if this item
|
|
// is actually present in the HotBarSlot.
|
|
HeldItem protocol.ItemInstance
|
|
// Position is the position of the player at the time of interaction. For clicking a block, this is the
|
|
// position at that time, whereas for breaking the block it is the position at the time of breaking.
|
|
Position mgl32.Vec3
|
|
// ClickedPosition is the position that was clicked relative to the block's base coordinate. It can be
|
|
// used to find out exactly where a player clicked the block.
|
|
ClickedPosition mgl32.Vec3
|
|
// BlockRuntimeID is the runtime ID of the block that was clicked. It may be used by the server to verify
|
|
// that the player's world client-side is synchronised with the server's.
|
|
BlockRuntimeID uint32
|
|
// ClientPrediction is the client's prediction on the output of the transaction. It is one of the client
|
|
// prediction found in the constants above.
|
|
ClientPrediction uint32
|
|
}
|
|
|
|
func (x *UseItemTransactionData) FromLatest(l *protocol.UseItemTransactionData) *UseItemTransactionData {
|
|
return &UseItemTransactionData{
|
|
LegacyRequestID: l.LegacyRequestID,
|
|
LegacySetItemSlots: l.LegacySetItemSlots,
|
|
Actions: l.Actions,
|
|
ActionType: l.ActionType,
|
|
TriggerType: l.TriggerType,
|
|
BlockPosition: l.BlockPosition,
|
|
BlockFace: l.BlockFace,
|
|
HotBarSlot: l.HotBarSlot,
|
|
HeldItem: l.HeldItem,
|
|
Position: l.Position,
|
|
ClickedPosition: l.ClickedPosition,
|
|
BlockRuntimeID: l.BlockRuntimeID,
|
|
ClientPrediction: l.ClientPrediction,
|
|
}
|
|
}
|
|
|
|
func (x *UseItemTransactionData) ToLatest() *protocol.UseItemTransactionData {
|
|
return &protocol.UseItemTransactionData{
|
|
LegacyRequestID: x.LegacyRequestID,
|
|
LegacySetItemSlots: x.LegacySetItemSlots,
|
|
Actions: x.Actions,
|
|
ActionType: x.ActionType,
|
|
TriggerType: x.TriggerType,
|
|
BlockPosition: x.BlockPosition,
|
|
BlockFace: x.BlockFace,
|
|
HotBarSlot: x.HotBarSlot,
|
|
HeldItem: x.HeldItem,
|
|
Position: x.Position,
|
|
ClickedPosition: x.ClickedPosition,
|
|
BlockRuntimeID: x.BlockRuntimeID,
|
|
ClientPrediction: x.ClientPrediction,
|
|
}
|
|
}
|
|
|
|
// Marshal ...
|
|
func (x *UseItemTransactionData) Marshal(r protocol.IO) {
|
|
r.Varuint32(&x.ActionType)
|
|
if IsProtoGTE(r, ID712) {
|
|
r.Varuint32(&x.TriggerType)
|
|
}
|
|
r.UBlockPos(&x.BlockPosition)
|
|
r.Varint32(&x.BlockFace)
|
|
r.Varint32(&x.HotBarSlot)
|
|
r.ItemInstance(&x.HeldItem)
|
|
r.Vec3(&x.Position)
|
|
r.Vec3(&x.ClickedPosition)
|
|
r.Varuint32(&x.BlockRuntimeID)
|
|
if IsProtoGTE(r, ID712) {
|
|
r.Varuint32(&x.ClientPrediction)
|
|
}
|
|
}
|